Download e-book for iPad: Android Game Recipes by Jerome DiMarzio

By Jerome DiMarzio

ISBN-10: 1430257644

ISBN-13: 9781430257646

ISBN-10: 1430257652

ISBN-13: 9781430257653

Android online game apps are usually the most well-liked kind of Android apps within the a number of Google Play, Amazon Appstore and different Android app shops. So, past the Android online game tutorials available in the market, what a couple of day by day convenient and whole code reference for Android online game builders?

Android online game Recipes is your first, trustworthy online game coding reference for cutting-edge Android online game apps. This publication offers effortless to stick with genuine global online game code difficulties and options, together with resource code.

This e-book covers code recipe options which are universal to 2nd online game improvement difficulties comparable to designing a video game menu, collision detection, relocating characters, relocating backgrounds and extra. This ebook additionally comprises the best way to paintings with participant enter, find out how to upload a number of degrees, the best way to create video game portraits for various display answer, and the way to paintings with machine sensors.

After analyzing and utilizing this e-book, you will have the templated code snippets, options and frameworks to use in your video game app layout to construct your online game, customise it, after which promote it at the Android app shops.

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Additional info for Android Game Recipes

Sample text

GLSurfaceView; public class SBGGameView extends GLSurfaceView { public SBGGameView(Context context) { super(context); setRenderer(new SBGGameRenderer(context)); } } Notice that the only function of the GLSurfaceView is to set the Renderer to an instance of the Renderer that you created. Now you can set the GLSurfaceView as the main content view of your activity, as demonstrated in Listing 2-24. CHAPTER 2: Loading an Image 39 Listing 2-24. onCreate(savedInstanceState); gameView = new SBGGameView(this); setContentView(gameView); } } You should now be able to compile and run your activity.

Fear not. If you are having problems creating a working menu screen for your game, this chapter should be able to help you out. In this chapter, you will find solutions for creating a two-button menu screen, wiring the buttons on said menu screen to start and exit the game, and many more problems that could arise while you create a menu. The first solution will give you a proper, two-button menu screen for your game. 1 Create a Two-Button Menu Screen Problem Your game needs a menu screen for presenting options to the player.

The calling GLSurfaceView will send in a width and height parameter to the onSurfacedChanged() method. You can simply set the width and the height of the glViewport() to the corresponding width and height sent in by the GLSurfaceView. See Listing 2-18. CHAPTER 2: Loading an Image 35 Listing 2-18. frustumM(mProjMatrix, 0, -ratio, ratio, -1, 1, 3, 7); } @Override public void onSurfaceCreated(GL10 gl, EGLConfigconfig) { ... } } Note The width and height sent in by the GLSurfaceView will represent the width and height of the device minus the notification bar at the top of the screen.

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Android Game Recipes by Jerome DiMarzio

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