Get Android Arcade Game App: A Real World Project - Case Study PDF

By Jerome DiMarzio

ISBN-10: 143024545X

ISBN-13: 9781430245452

Android Arcade online game App: a true global undertaking - Case research procedure is not any diverse in that it walks you thru growing an arcade type felony holiday online game app-top to backside - for an Android telephone or capsule. This booklet teaches you the original features and demanding situations of making an Arcade sort video game And it offers you the complete resource code for this pattern online game app. This publication is for Android app builders with no less than a few adventure, ideally with Android online game apps.

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Extra resources for Android Arcade Game App: A Real World Project - Case Study Approach

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The PBBall class is very much like the PBBrick. Watch for the code in bold, however; it contains an important change that is necessary for displaying the correct texture later. info 48 CHAPTER 5: Creating the Player Character and Obstacles The code for the PBBall is shown in Listing 5-4. Listing 5-4. GL_CULL_FACE); } } Now that you have all of your classes ready for your bricks, paddle, and ball, it is time to put them together and learn how to call them in the PBGameRenderer, right? Not quite.

Before you begin working on the bricks, paddle, or ball, however, there are some things you need to do. Before You Begin You need to add a few things to your project to prepare for this chapter, the first being the images that you will use for the bricks, the paddle, and the ball. The image that I used for my bricks (there are a multitude of different bricks that could be used in the game) is a spritesheet, which allows you to use different images more easily by containing all of the images for the different bricks in one physical file.

If you do not call the method here, it will not render. Listing 4-6 shows the code for PBGameRenderer; the new code for drawing the background is in bold. Listing 4-6. glPopMatrix(); } } Compile and run your project. At the main menu, click the Start button. You should see the background, as shown in Figure 4-3. info 35 36 CHAPTER 4: Drawing the Background Figure 4-3. The rendered background Before closing this chapter, let’s have a quick word about OpenGL matrix modes. Having seen the call in the PBGameRenderer, you may be confused by what these do.

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Android Arcade Game App: A Real World Project - Case Study Approach by Jerome DiMarzio

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