By David H. Eberly
3D online game Engine layout is the 1st e-book to head past uncomplicated descriptions of algorithms and thoroughly reveal the advanced engineering approach required to layout and construct a real-time portraits engine to aid actual realism. swifter algorithms will regularly win out over speedier processors and assembly-language optimization concepts. enforcing these algorithms, notwithstanding, could be a problem for even skilled programmers.
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Additional info for 3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics
With television stations, online broadcasters, publications (online and print), and a huge number of websites for the emerging sport, pro gaming in South Korea gets ample media attention and distribution. According to some estimates teenagers watching computer game competitions 26 Chapter 1 outnumber those watching baseball, a popular sport in South Korea (Korea Times 2004a). Given the ways gaming has entered mainstream television culture, and indeed the attention to promoting players, the synchronicity between industry sponsors and target demographics is apparent.
Truth be told, I have probably only still reached partial saturation. There is simply still too much happening in professional e-sports to call the fieldwork complete, the case nicely wrapped up in a tidy single volume. So this is, with eyes wide open, as much a conscious claim of provisional saturation and documenting things where they are at now, as anything. It is my hope that other researchers’ accounts of various aspects of the scene will help fill in gaps and broaden the story. This work has also been challenging in terms of my own relationship with the field.
In Emma Witkowski’s work (2012) on the subject she has made the astute argument that we can identify three powerful vectors of physicality often associated with sporting bodies and correlate them to pro computer game players: human movement, the balanced body, and haptic engagement. As she argues in her study of elite Counter-Strike players, they demonstrate a remarkable amount of sophistication and nuance that is located both within individual embodied practices, but also within larger team contexts.
3D Game Engine Design. A Practical Approach to Real-Time Computer Graphics by David H. Eberly